The Metaverse Handbook Book Summary - The Metaverse Handbook Book explained in key points
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The Metaverse Handbook summary

QuHarrison Terry Scott “DJ Skee” Keeney

Innovating for the Internet’s Next Tectonic Shift

4.2 (492 ratings)
18 mins

Brief summary

"The Metaverse Handbook" by QuHarrison Terry & Scott “DJ Skee” Keeney explores the future of online communities in the metaverse. It offers insights into how businesses can leverage the potential of the metaverse to create immersive and engaging experiences for their customers.

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    The Metaverse Handbook
    Summary of 3 key ideas

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    Key idea 1 of 3

    The Metaverse is a new market with mass potential.

    In 2020, something exciting happened. During mandatory lockdowns and stay-at-home orders, digital experiences were flourishing. And, importantly, they were generating profit. The young and young at heart alike sought out escape and connection in the virtual world. For instance, Nintendo Switch’s Animal Crossings: New Horizons was released in March 2020. In it, players build and upgrade houses and befriend local animals. In just two years, it sold 37 million copies.

    But it’s not just games that people were buying. Combat game Fortnite has grown its user base to 350 million since 2017. In 2020 alone, these users generated $5 billion in revenue from the sale of digital accessories. That means accessories you buy for your in-game character – not physical items you can use or wear yourself.

    Fortnite has digital concerts for its users too,which have attracted over 10 million attendees. They’re not alone in creating major events. In 2021, Paris Hilton hosted a digital New Year’s Eve party that attracted more than twice the number of people who were in Times Square. That’s right – more people went to a virtual party than to see the ball drop in person. Take a moment to think about your audience reach if your brand sponsored an event that size. This is the potential of the Metaverse.

    Now, you’re probably either impressed by these figures, or you’re feeling a little cynical. After all, not every brand is about fun and games. But that doesn’t mean there isn’t a place for you and your brand in the Metaverse. In fact, as the Metaverse develops, there’ll be opportunities for all sectors and brands to participate, whether that’s using it as an immersive digital workplace or allowing customers to test out real-world products digitally first using simulation technology. Maybe your brand will host a social space that’ll provide you with market feedback. Or perhaps you’ll be using the Metaverse in a way we can’t even imagine yet.

    So, what exactly is this Metaverse?

    Simply speaking, the Metaverse is a virtual realm made up of worlds that are created by builders. Confusingly, these worlds are also called “metaverses,” but to simplify here, we’ll use the term “Metaverse” to refer to the whole virtual universe that contains these different worlds.

    Some worlds use a web browser as their point of access, like Decentraland. Some use gaming consoles – you can enter Fortnite’s world using the PlayStation. And some use virtual reality headsets for a deeply immersive experience. This is the direction that Mark Zuckerberg’s company Meta will be using in its VR experience – Horizon Worlds.

    Meta’s goal is to create a virtual reality where people can meet, collaborate, and share experiences like going to a conference. Essentially, it sees the Metaverse as a sophisticated communication tool where you can fully immerse yourself socially, professionally, and commercially. For instance, you might end up not only working remotely, but working virtually. Your office could be in the Metaverse, your commute as simple as donning your VR headset. As soon as you’re in, you’ll be able to walk around, attend meetings, sit at your desk and work, even chat with colleagues as you pass them in the corridor. Because of this complete immersion, many people believe that the Metaverse will supersede the internet as we currently know it.

    The concept of these virtual realms isn’t new. In fact, author Neal Stephenson’s novel Snow Crash depicted the Metaverse, and it was published way back in 1992 – long before the internet had made its way into our homes. This novel coined the term Metaverse and also avatar – which means the digital version of you that exists in virtual worlds. But what’s really given the Metaverse its momentum is a shift in attitude toward digital assets.

    Digital assets refers to anything that exists in the digital world – files, emails, videos. Essentially, it means bundles of data. Until 2021, these assets rarely had a defined monetary value attached to them. But all that changed in the second year of the pandemic.

    You might have heard of non-fungible tokens – or NFTs. These little bundles of data form something tangible – a unique avatar, an artwork, a song, a trading card, even virtual furniture to kit out your virtual house. NFTs are coded in a way that they can’t be copied, making them exclusive. And in 2021, they became a must-have Metaverse item, so much so that $11 billion worth of NFTs were traded in that year alone.

    Suddenly, owning an NFT was like owning a Rolex or a Porsche. The advent of NFTs had given digital assets value in the eyes of society. And that value creates huge earning potential for companies who are making digital assets, along with the architects and designers who create virtual spaces for people to house their digital collections.

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    What is The Metaverse Handbook about?

    The Metaverse Handbook (2022) provides insight into a new technology platform that offers huge commercial potential to digital professionals, creatives, and business leaders. It explains what the Metaverse is, how it works, and ways to integrate it into business strategies to capitalize on its offerings.

    The Metaverse Handbook Review

    The Metaverse Handbook (2021) is a comprehensive exploration of the virtual realm and its immense potential. Here's why this book is worth reading:

    • Rich insights and expert perspectives provide readers with a deep understanding of the metaverse and its implications for various industries.
    • It offers a practical roadmap for individuals and businesses navigating the metaverse, helping them capitalize on emerging opportunities.
    • With its future-forward approach, the book sparks curiosity and excitement, ensuring an engaging read that will leave readers inspired and well-informed.

    Who should read The Metaverse Handbook?

    • Forward-thinking business leaders who want to capitalize on tech developments
    • Entertainers, artists, and designers looking to expand their audiences
    • Tech geeks ready to be pioneers in the latest frontier

    About the Author

    QuHarrison Terry is a growth marketer and digital entrepreneur. In 2015, he cofounded the world’s first digital art marketplace – 23VIVI. He has been the recipient of LinkedIn’s Top Voice in Technology Award four times.

    Scott “DJ Skee” Keeney is a tech thought-leader, founder and CEO of DXSH, and chief Metaverse officer of TSX Entertainment. He’s been named as one of the Billboard and Forbes 30 Under 30.

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    The Metaverse Handbook FAQs 

    What is the main message of The Metaverse Handbook?

    The main message of The Metaverse Handbook is to explore the potential and possibilities of the metaverse.

    How long does it take to read The Metaverse Handbook?

    The reading time for The Metaverse Handbook varies depending on the reader, but it typically takes several hours. The Blinkist summary can be read in just 15 minutes.

    Is The Metaverse Handbook a good book? Is it worth reading?

    The Metaverse Handbook is a valuable read to understand the metaverse's impact and future. It provides valuable insights and actionable knowledge.

    Who is the author of The Metaverse Handbook?

    The authors of The Metaverse Handbook are QuHarrison Terry and Scott 'DJ Skee' Keeney.

    What to read after The Metaverse Handbook?

    If you're wondering what to read next after The Metaverse Handbook, here are some recommendations we suggest:
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    • Thinking, Fast and Slow by Daniel Kahneman
    • Atomic Habits by James Clear
    • Deliberate Calm by Jacqueline Brassey
    • This Is Strategy by Seth Godin
    • Curious by Ian Leslie