Beginning 3D Game Development with Unity by Sue Blackman provides a comprehensive introduction to creating interactive 3D games using the Unity game engine. The book covers essential topics such as game design principles, scripting in C#, asset creation, and game optimization. With clear explanations and hands-on examples, it is a valuable resource for beginners looking to dive into the world of game development.
Individuals who want to learn how to develop 3D games using Unity
Aspiring game developers looking to start their journey in game development
Artists and designers who want to understand the technical aspects of game creation
Learning Virtual Reality by Tony Parisi is a comprehensive guide that introduces you to the exciting world of virtual reality. Whether you're a developer, designer, or simply curious about VR, this book covers everything from the basics of VR technology to creating your own VR experiences. With practical examples and insights, it's a must-read for anyone interested in this rapidly evolving field.
Developers and programmers interested in creating virtual reality experiences
Designers looking to understand the principles of VR user interface and interaction
Entrepreneurs and business professionals exploring the potential applications of VR technology
Learning C# Programming with Unity 3D is a comprehensive guide for beginners who want to learn game development using Unity 3D and the C# programming language. Written by Alex Okita, this book provides step-by-step instructions and hands-on exercises to help you understand the fundamentals of C# programming and how to apply it in Unity 3D. Whether you are new to programming or already have some experience, this book will equip you with the knowledge and skills to create your own games in Unity 3D.
Aspiring game developers who want to learn C# programming with Unity 3D
Computer science students or professionals looking to expand their skills into game development
Self-taught programmers who want a comprehensive guide to building games with Unity
Learning C# by Developing Games with Unity 3D Beginner's Guide by Terry Norton guides readers through the fundamentals of C# programming language and Unity game development. With hands-on examples and step-by-step tutorials, this book helps beginners learn how to create their own games while gaining a solid understanding of C# and Unity 3D.
Individuals who want to learn C# programming language
Beginners who are interested in game development with Unity 3D
Aspiring game developers who want to create their own games from scratch
Mastering Unity Scripting by Alan Thorn is a comprehensive guide for game developers who want to take their Unity scripting skills to the next level. The book covers advanced topics such as object-oriented programming, performance optimization, and creating custom tools and editor extensions. With practical examples and in-depth explanations, it equips readers with the knowledge and techniques needed to create complex and polished games in Unity.
Unity developers who want to level up their scripting skills
Programmers looking to apply C# concepts within the Unity game engine
Individuals interested in creating complex game mechanics and systems
Unity Artificial Intelligence Programming by Dr. Davide Aversa is a comprehensive guide that delves into the world of AI in Unity game development. The book covers a wide range of topics, including pathfinding, decision making, and machine learning, providing practical examples and code snippets to help you understand and implement AI in your own games. Whether you're a beginner or an experienced developer, this book will equip you with the knowledge and skills to create intelligent and engaging game characters.
Game developers and programmers who want to enhance their Unity games with advanced AI
Students and professionals looking to learn and apply AI concepts in the context of game development
Individuals interested in creating intelligent, interactive, and immersive game experiences
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself by Mike Geig is a comprehensive guide that helps beginners learn game development with Unity in a step-by-step manner. Through 24 lessons, readers will learn how to create their own games, understand Unity's interface, work with 2D and 3D assets, and implement game mechanics. The book also covers topics such as physics, audio, and UI design, making it a great resource for anyone interested in game development.
Individuals who want to learn game development using Unity 2018
Beginner to intermediate game developers looking to expand their skills
Programmers, artists, and designers interested in creating interactive experiences