The best 29 Video Game books

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1
Video Game Books: Aspho Fields by Karen Traviss

Aspho Fields

Karen Traviss

What's Aspho Fields about?

Aspho Fields is a science fiction novel by Karen Traviss that delves into the backstory of the popular video game series, Gears of War. Set during the Pendulum Wars, the book explores the bond between two brothers, Marcus and Carlos Fenix, and their experiences on the battlefield. Filled with action, emotion, and intricate world-building, it offers a deeper understanding of the characters and the events that shape the Gears of War universe.

Who should read Aspho Fields?

  • Readers who enjoy military science fiction and action-packed stories

  • Fans of the Gears of War video game series looking for expanded lore and backstory

  • Those interested in exploring the complexities of war, loyalty, and personal sacrifice


2
Video Game Books: Blood of Elves by Andrzej Sapkowski

Blood of Elves

Andrzej Sapkowski

What's Blood of Elves about?

Blood of Elves is the first full-length novel in Andrzej Sapkowski's popular Witcher series. Set in a world filled with magic, mythical creatures, and complex political intrigue, the story follows the Witcher Geralt as he becomes entangled in the upbringing of a young princess with extraordinary powers. With its rich world-building and compelling characters, this book is a must-read for fantasy fans.

Who should read Blood of Elves?

  • Readers who enjoy high fantasy and immersive worlds
  • Fans of the Witcher video games or TV series
  • Those looking for complex characters and morally ambiguous storytelling

3
Video Game Books: Gamelife by Michael W. Clune

Gamelife

Michael W. Clune

What's Gamelife about?

Gamelife is a memoir by Michael W. Clune that delves into the author's childhood obsession with video games. Set in the 1980s, the book chronicles Clune's experiences with early computer games and the profound impact they had on his life. It offers a unique perspective on gaming culture and explores how these virtual worlds can shape and influence our real lives.

Who should read Gamelife?

  • Individuals who grew up in the 80s and have a nostalgic connection to early computer games

  • People interested in exploring the intersection of technology and personal identity

  • Readers who enjoy memoirs that blend personal storytelling with cultural commentary


4
Video Game Books: Game On! 2020 by Scholastic

Game On! 2020

Scholastic

What's Game On! 2020 about?

Game On! 2020 by Scholastic is a comprehensive guide to the most anticipated video games of the year. It provides in-depth analysis, behind-the-scenes insights, and tips for mastering the games. Whether you're a casual player or a hardcore gamer, this book is your ultimate companion for navigating the exciting world of gaming in 2020.

Who should read Game On! 2020?

  • Video game enthusiasts looking for a comprehensive guide to the hottest games of 2020

  • Parents who want to stay informed about the gaming trends and understand their children's interests

  • Teachers and educators who want to connect with students through their passion for gaming


What's Level Up! the Guide to Great Video Game Design about?

Level Up! The Guide to Great Video Game Design by Scott Rogers is a comprehensive and practical book that delves into the world of video game design. It covers everything from brainstorming game ideas to creating compelling characters and designing engaging levels. With real-life examples and insightful tips, this book is a must-read for anyone interested in the art of game design.

Who should read Level Up! the Guide to Great Video Game Design?

  • Aspiring video game designers looking to learn the fundamentals of game design

  • Experienced game developers seeking to expand their knowledge and skills in the industry

  • Students studying game design or related fields who want a comprehensive guide to the subject


What's All Your Base Are Belong to Us about?

All Your Base Are Belong to Us by Harold Goldberg delves into the fascinating history and evolution of video games. From the early days of arcade machines to the rise of home consoles and the modern era of online gaming, this book explores the industry's key moments, innovations, and the passionate individuals behind them. It offers an engaging look at how video games have become a dominant force in entertainment and culture.

Who should read All Your Base Are Belong to Us?

  • Enthusiastic gamers looking to learn about the history and evolution of video games

  • Individuals interested in the intersection of technology, culture, and entertainment

  • Professionals in the gaming industry seeking insights and behind-the-scenes stories


7
Video Game Books: Armada by Ernest Cline

Armada

Ernest Cline

What's Armada about?

Armada by Ernest Cline is a thrilling science fiction novel that follows teenager Zack Lightman as he discovers that the online game he's been playing may be a training program for an impending alien invasion. With references to classic video games and pop culture, the book takes readers on an action-packed adventure that blurs the line between reality and virtual reality.

Who should read Armada?

  • Science fiction enthusiasts looking for a thrilling and nostalgic adventure

  • Gamers who enjoy immersive and action-packed storytelling

  • Readers who appreciate pop culture references and a blend of reality and fantasy


What's Okami Official Complete Works about?

Okami Official Complete Works is an art book that delves into the stunning visuals and creative process behind the beloved video game Okami. Featuring concept art, character designs, and developer commentary, this book offers a comprehensive look at the game's unique art style and the inspiration drawn from Japanese mythology. A must-have for fans and art enthusiasts alike.

Who should read Okami Official Complete Works?

  • Art enthusiasts who appreciate Japanese watercolor and traditional art

  • Video game fans who want to explore the visual design and concept art of Okami

  • Aspiring artists looking for inspiration and insights into the creative process of game development


9
Video Game Books: Arthas by Christie Golden

Arthas

Christie Golden

What's Arthas about?

Arthas by Christie Golden delves into the tragic transformation of Prince Arthas Menethil into the ruthless Lich King in the World of Warcraft universe. Through a gripping narrative, it explores the inner turmoil and external influences that lead to Arthas's descent into darkness, offering a compelling backstory to one of the most iconic characters in the game.

Who should read Arthas?

  • World of Warcraft players and fans who want to delve deeper into the lore of the game

  • Readers who enjoy epic fantasy stories with complex characters and moral dilemmas

  • Those interested in exploring the corrupting influence of power and the consequences of choices


10
Video Game Books: Lord of the Clans by Christie Golden

Lord of the Clans

Christie Golden

What's Lord of the Clans about?

Lord of the Clans is a novel by Christie Golden that delves into the backstory of the popular video game character, Thrall, from the Warcraft universe. It follows Thrall's journey from being a slave to becoming the leader of the orcish Horde. Filled with action, intrigue, and themes of redemption, the book offers an in-depth exploration of a beloved character's origins.

Who should read Lord of the Clans?

  • Warcraft fans who want to delve deeper into the lore and backstory of the Orcish race

  • Readers who enjoy epic fantasy novels with rich world-building and complex characters

  • Those interested in exploring the themes of redemption, leadership, and the power of individual agency


11
Video Game Books: Game On! by Dustin Hansen

Game On!

Dustin Hansen

What's Game On! about?

Game On! by Dustin Hansen takes readers on a fascinating journey through the world of video games. From the early days of Pong and Tetris to the rise of multiplayer online games and virtual reality, this book explores the history, technology, and culture behind one of the most popular forms of entertainment. It also delves into the future of gaming and the potential impact it may have on our lives. A must-read for gamers and non-gamers alike!

Who should read Game On!?

  • Video game enthusiasts who want to explore the history and impact of their favorite pastime

  • Parents looking to understand and connect with their gaming-obsessed kids

  • Individuals interested in the intersection of technology, entertainment, and culture


12
Video Game Books: Blood, Sweat, and Pixels by Jason Schreier

Blood, Sweat, and Pixels

Jason Schreier

What's Blood, Sweat, and Pixels about?

Blood, Sweat, and Pixels by Jason Schreier delves into the challenging world of video game development. Through in-depth interviews and behind-the-scenes stories, the book explores the untold hardships and triumphs faced by game creators. From the struggles of indie developers to the high-stakes pressure of big-budget productions, Schreier offers a compelling look at the passion and dedication that goes into making the games we love.

Who should read Blood, Sweat, and Pixels?

  • Individuals interested in the behind-the-scenes stories of video game development

  • Aspiring game developers looking for insights and lessons from industry professionals

  • Gamers who want to gain a deeper understanding of the challenges and creative processes involved in making their favorite games


13
Video Game Books: Men, Women, and Chain Saws by Carol J. Clover

What's Men, Women, and Chain Saws about?

Men, Women, and Chain Saws by Carol J. Clover explores the role of gender in the horror film genre. Through in-depth analysis, the book challenges traditional assumptions and sheds light on the complex relationships between male and female characters, as well as the audience's own perceptions. A thought-provoking read for anyone interested in film studies and gender studies.

Who should read Men, Women, and Chain Saws?

  • Readers who are interested in exploring the intersection of gender, sexuality, and horror films

  • Individuals who want to gain a deeper understanding of the cultural significance of slasher and other horror movie genres

  • People who enjoy thought-provoking and scholarly analysis of popular culture


14
Video Game Books: Sword of Destiny by Andrzej Sapkowski

Sword of Destiny

Andrzej Sapkowski

What's Sword of Destiny about?

Sword of Destiny is a collection of short stories by Andrzej Sapkowski that follows the adventures of Geralt of Rivia, a monster hunter known as a Witcher. Set in a world filled with magic, political intrigue, and fantastical creatures, the book delves into Geralt's complex relationships and the choices he must make in order to fulfill his destiny.

Who should read Sword of Destiny?

  • Readers who enjoy high fantasy and epic adventures

  • Fans of the Witcher video games and Netflix series

  • Those who appreciate complex characters and moral ambiguity


What's The Art of Dragon Age about?

The Art of Dragon Age by Bioware offers a stunning collection of concept art, sketches, and commentary that takes you deep into the creative process behind the popular video game series. From character designs to landscapes, this book provides a visual feast for fans and aspiring game artists alike.

Who should read The Art of Dragon Age?

  • Art enthusiasts who appreciate fantasy and video game art

  • Dragon Age fans who want a deeper understanding of the game's visual design

  • Aspiring artists looking for inspiration and insight into the creative process


16
Video Game Books: Rise of the Horde by Christie Golden

Rise of the Horde

Christie Golden

What's Rise of the Horde about?

Rise of the Horde by Christie Golden delves into the origins of the orcish race in the World of Warcraft universe. It explores the events that led to the formation of the Horde and their eventual invasion of Azeroth. Focusing on characters such as Durotan and Gul'dan, the book provides a deeper understanding of the complex political and social dynamics that shaped the fate of the orcs.

Who should read Rise of the Horde?

  • Readers who enjoy fantasy and epic storytelling

  • Fans of the Warcraft universe and its lore

  • Those interested in exploring the origins and history of the Horde in the Warcraft franchise


What's The Making of Prince of Persia about?

The Making of Prince of Persia is a captivating memoir by Jordan Mechner that takes you behind the scenes of the creation of the iconic video game. Filled with personal anecdotes, design sketches, and development notes, Mechner provides a detailed account of the challenges and triumphs he faced in bringing the game to life. It's a must-read for gamers and anyone interested in the art of game development.

Who should read The Making of Prince of Persia?

  • Aspiring game developers looking for insights into the creative process

  • Fans of the Prince of Persia franchise who want to learn about its origins

  • Creative professionals seeking inspiration and advice from a successful creator


18
Video Game Books: The Freddy Files by Scott Cawthon

The Freddy Files

Scott Cawthon

What's The Freddy Files about?

The Freddy Files by Scott Cawthon is a guidebook that delves into the lore and gameplay of the popular horror game series, Five Nights at Freddy's. It provides tips, theories, and behind-the-scenes insights, making it a must-read for fans looking to uncover the secrets of Freddy Fazbear's Pizza.

Who should read The Freddy Files?

  • Five Nights at Freddy's fans who want to delve deeper into the lore and secrets of the game

  • Players looking for tips and strategies to survive the animatronic horrors

  • Readers who enjoy dissecting and analyzing the storytelling techniques used in video games


19
Video Game Books: The Stolen Throne by David Gaider

The Stolen Throne

David Gaider

What's The Stolen Throne about?

The Stolen Throne is a gripping tale of power, betrayal, and redemption set in the world of the Dragon Age video game series. Written by David Gaider, this epic fantasy novel delves into the origins of the Fereldan rebellion and the rise of King Maric Theirin. Filled with political intrigue, intense battle scenes, and complex characters, it is a must-read for fans of the franchise.

Who should read The Stolen Throne?

  • Readers who enjoy fantasy novels with political intrigue and epic battles

  • Fans of the Dragon Age video game series who want to explore the rich lore and history of the world

  • Those interested in complex characters and their personal journeys, including love, betrayal, and redemption


20
Video Game Books: The Tetris Effect by Dan Ackerman

The Tetris Effect

Dan Ackerman

What's The Tetris Effect about?

The Tetris Effect by Dan Ackerman explores the fascinating history and cultural impact of the iconic video game, Tetris. Ackerman delves into the origins of the game, its creator, and the global phenomenon it became. From its humble beginnings in Soviet Russia to its ubiquitous presence in modern gaming, this book offers a captivating look at the enduring legacy of Tetris.

Who should read The Tetris Effect?

  • Individuals interested in the history and impact of video games

  • Entrepreneurs looking for insights into the business behind a cultural phenomenon

  • Readers who enjoy stories of unexpected success and the people behind it


What's The Umbrella Conspiracy about?

The Umbrella Conspiracy is a novel by S.D. Perry that delves into the world of survival horror. Set in the universe of the popular video game series, Resident Evil, the book follows a group of elite soldiers as they uncover the dark secrets of the Umbrella Corporation and fight for their lives against hordes of mutated creatures. With intense action and a gripping plot, this book is a must-read for fans of the franchise.

Who should read The Umbrella Conspiracy?

  • Readers who enjoy suspenseful and action-packed stories

  • Fans of the Resident Evil video game series looking for a deeper dive into the franchise's lore

  • Those interested in science fiction and biohazard-themed narratives


22
Video Game Books: Warcross by Marie L

Warcross

Marie L

What's Warcross about?

Warcross by Marie Lu is a gripping science fiction novel set in a virtual reality world. The story follows teenage hacker Emika Chen as she accidentally hacks into the international Warcross Championships and uncovers a sinister plot that could have devastating consequences. Filled with action, suspense, and a touch of romance, this book will keep you on the edge of your seat until the very end.

Who should read Warcross?

  • Readers who enjoy immersive and action-packed virtual reality worlds

  • Those interested in exploring the ethical and social implications of advanced technology

  • People who appreciate diverse and complex characters with relatable struggles


What's Theory of Fun for Game Design about?

Theory of Fun for Game Design by Raph Koster explores the concept of fun in relation to game design. It delves into the psychology and anthropology behind why humans play games and how game designers can create more engaging and enjoyable experiences. Koster challenges traditional thinking and offers insightful theories on how to make games more entertaining and meaningful.

Who should read Theory of Fun for Game Design?

  • Game designers and developers looking to create more engaging and enjoyable games

  • Students and professionals in the field of game design and interactive media

  • Anyone interested in understanding the psychology and principles behind what makes games fun and engaging


24
Video Game Books: The Time of Contempt by Andrzej Sapkowski

The Time of Contempt

Andrzej Sapkowski

What's The Time of Contempt about?

The Time of Contempt is the second book in Andrzej Sapkowski's Witcher series, continuing the adventures of Geralt of Rivia. In this dark fantasy novel, political turmoil and betrayal threaten the stability of the world as sorcerers, kings, and magical creatures clash. As Geralt fights to protect those he cares about, he must navigate a web of deceit and danger to uncover the truth.

Who should read The Time of Contempt?

  • Readers who enjoy dark fantasy and intricate world-building

  • Fans of the Witcher series, whether it's the books, video games, or TV show

  • Those looking for morally complex characters and thought-provoking themes


What's The Ultimate History of Video Games about?

The Ultimate History of Video Games by Steven L. Kent is a comprehensive and engaging exploration of the evolution of video games. From the early days of arcade machines to the rise of home consoles and the advent of virtual reality, this book delves into the industry's key players, technological advancements, and cultural impact. It's a must-read for gamers and anyone interested in the fascinating history of this popular form of entertainment.

Who should read The Ultimate History of Video Games?

  • Video game enthusiasts who want to learn about the history and evolution of their favorite pastime

  • Individuals interested in the business and technological aspects of the gaming industry

  • People who enjoy nostalgic trips down memory lane and reliving the early days of arcade and console gaming


26

What's Trapped in a Video Game about?

Trapped in a Video Game by Dustin Brady is a thrilling adventure story that follows a young boy named Jesse as he gets sucked into a video game world. With puzzles to solve, enemies to defeat, and levels to conquer, Jesse must use his wits and gaming skills to find a way back to the real world. It's a page-turning tale that will captivate both gamers and non-gamers alike.

Who should read Trapped in a Video Game?

  • Children and young adults who enjoy video games and technology

  • Parents and educators looking for a fun and engaging way to encourage reading

  • Anyone interested in a unique and interactive storytelling experience


What's What Video Games Have to Teach Us About Learning and Literacy about?

What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee explores the educational and cognitive benefits of video games. By analyzing the complex problem-solving and learning strategies employed in popular games, Gee argues that video games can enhance literacy and critical thinking skills. The book offers valuable insights for educators and parents on how to harness the potential of video games for learning.

Who should read What Video Games Have to Teach Us About Learning and Literacy?

  • Individuals who are interested in the intersection of gaming and education

  • Parents and educators who want to understand the positive aspects of video games

  • People who are curious about how gaming can enhance cognitive skills and problem-solving abilities


28
Video Game Books: Baptism of Fire by Andrzej Sapkowski

Baptism of Fire

Andrzej Sapkowski

What's Baptism of Fire about?

Baptism of Fire is the third book in the Witcher series by Andrzej Sapkowski. In this gripping fantasy novel, Geralt of Rivia embarks on a perilous journey to find Ciri, his adopted daughter, and protect her from the looming war. Along the way, he forms an unlikely alliance with a group of outcasts and faces numerous challenges that test his strength and determination. With its rich world-building and complex characters, this book is a must-read for fans of dark fantasy.

Who should read Baptism of Fire?

  • Readers who enjoy dark fantasy and complex characters

  • Fans of the Witcher series, whether it's the books, video games, or TV show

  • Those interested in exploring themes of war, politics, and the human condition within a fantastical setting


29
Video Game Books: The Tower of Swallows by Andrzej Sapkowski

The Tower of Swallows

Andrzej Sapkowski

What's The Tower of Swallows about?

The Tower of Swallows is a fantasy novel by Andrzej Sapkowski that is part of the Witcher series. It follows the story of Geralt of Rivia, a monster hunter, as he searches for his adopted daughter Ciri. The novel is filled with political intrigue, epic battles, and complex characters, making it a gripping read for fans of dark fantasy.

Who should read The Tower of Swallows?

  • Readers who enjoy dark fantasy and intricate world-building

  • Fans of the Witcher series, whether it's the books, video games, or TV show

  • Those who appreciate morally complex characters and thought-provoking storytelling


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 FAQs 

What's the best Video Game book to read?

While choosing just one book about a topic is always tough, many people regard Aspho Fields as the ultimate read on Video Game.

What are the Top 10 Video Game books?

Blinkist curators have picked the following:
  • Aspho Fields by Karen Traviss
  • Blood of Elves by Andrzej Sapkowski
  • Gamelife by Michael W. Clune
  • Game On! 2020 by Scholastic
  • Level Up! the Guide to Great Video Game Design by Scott Rogers
  • All Your Base Are Belong to Us by Harold Goldberg
  • Armada by Ernest Cline
  • Okami Official Complete Works by Capcom
  • Arthas by Christie Golden
  • Lord of the Clans by Christie Golden

Who are the top Video Game book authors?

When it comes to Video Game, these are the authors who stand out as some of the most influential:
  • Karen Traviss
  • Andrzej Sapkowski
  • Michael W. Clune
  • Scholastic
  • Scott Rogers