Try Blinkist to get the key ideas from 7,500+ bestselling nonfiction titles and podcasts. Listen or read in just 15 minutes.
Get started
Blink 3 of 8 - The 5 AM Club
by Robin Sharma
The Big Book of Makerspace Projects by Colleen Graves is a comprehensive guide to creating engaging and educational projects in a makerspace. It provides step-by-step instructions for a wide range of hands-on activities that promote creativity and innovation.
In The Big Book of Makerspace Projects by Colleen Graves, we are introduced to the world of makerspaces, where creativity, innovation, and DIY spirit come together. The book starts by explaining what a makerspace is and its importance in fostering a culture of innovation and hands-on learning. It also covers the basic tools and materials you'll need to get started with your own makerspace.
Graves then delves into a variety of projects that can be undertaken in a makerspace, beginning with simple ones that require minimal resources, such as creating a brushbot, a simple robot made from a toothbrush head and a vibrating motor. She also discusses the concept of rapid prototyping, emphasizing the importance of quickly testing and iterating designs, a core principle in the world of making.
In the next section, Graves introduces us to electronics and coding projects. We learn how to create simple circuits using conductive materials and LED lights, and then move on to more complex projects, such as building a drawing robot using a microcontroller and motors. Throughout these projects, Graves emphasizes the importance of computational thinking and problem-solving skills.
She also introduces us to coding platforms like Scratch and Arduino, explaining how these tools can be used to create interactive projects. We learn how to program our own games, simulations, and even a dance party using Scratch, and how to control lights, motors, and sensors using Arduino.
Graves then takes us into the world of physical computing, where we learn how to create interactive projects that respond to physical inputs. We explore the concept of human-computer interaction and learn how to use tools like Makey Makey to turn everyday objects into touchpads that can control a computer.
She also introduces us to 3D printing, discussing the process of creating digital 3D models and turning them into physical objects using a 3D printer. We learn how to design our own 3D models and print them, and how 3D printing can be used to create custom solutions for various problems.
Graves emphasizes the role of art and creativity in makerspaces, discussing how these spaces can be used to create beautiful and functional art pieces. She introduces us to e-textiles, a field that combines electronics and textiles, and shows us how to create our own light-up wearables using conductive thread and LED lights.
We also learn how to create kinetic sculptures, interactive art installations, and even musical instruments using simple materials and electronics. Throughout these projects, Graves encourages us to think outside the box and explore the intersection of art and technology.
In conclusion, The Big Book of Makerspace Projects is not just a collection of DIY projects; it's a guide to embracing the maker mindset. Graves emphasizes the importance of curiosity, creativity, and resilience in the world of making, and encourages us to approach problems with a can-do attitude.
Throughout the book, she emphasizes that failure is an essential part of the learning process, and that the most important thing is to keep experimenting and iterating. By the end of the book, we are not just equipped with the skills to undertake various projects, but also with the mindset to tackle any problem that comes our way.
The Big Book of Makerspace Projects by Colleen Graves is a comprehensive guide to creating a variety of hands-on projects in a makerspace environment. From simple crafts to high-tech experiments, this book provides step-by-step instructions and helpful tips for makers of all ages. With its focus on creativity and innovation, it inspires readers to explore the world of making and discover their own unique projects.
Individuals interested in hands-on, creative projects
Educators looking to incorporate maker-based learning into their curriculum
Parents seeking fun and educational activities for their children
It's highly addictive to get core insights on personally relevant topics without repetition or triviality. Added to that the apps ability to suggest kindred interests opens up a foundation of knowledge.
Great app. Good selection of book summaries you can read or listen to while commuting. Instead of scrolling through your social media news feed, this is a much better way to spend your spare time in my opinion.
Life changing. The concept of being able to grasp a book's main point in such a short time truly opens multiple opportunities to grow every area of your life at a faster rate.
Great app. Addicting. Perfect for wait times, morning coffee, evening before bed. Extremely well written, thorough, easy to use.
Try Blinkist to get the key ideas from 7,500+ bestselling nonfiction titles and podcasts. Listen or read in just 15 minutes.
Get startedBlink 3 of 8 - The 5 AM Club
by Robin Sharma