Reality is Broken Book Summary - Reality is Broken Book explained in key points

Reality is Broken summary

Jane McGonigal

Why Games Make Us Better and How They Can Change the World

4.3 (35 ratings)
15 mins

Brief summary

Reality is Broken by Jane McGonigal explores how video games can positively impact our lives and solve real-world problems. The book offers insights into the psychology and design of gaming, and how we can bring these elements into our everyday lives to create a more fulfilling and rewarding world.

Table of Contents

    Reality is Broken
    Summary of 8 key ideas

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    Key idea 1 of 8

    Games provide more motivation and rewards than “real life” does.

    Today, video games are more popular than ever before. Across the world, millions of us use our phones, PCs, or various consoles to play.

    In fact, a whopping 97 percent of youths play one game or another. But, what draws us to video games in the first place?

    Many experts believe their popularity is the result of mere escapism, a chance for us to distract ourselves from the pressures of reality for a few hours.

    However, this view is too simplistic. The real reason why people are playing more video games is that games can provide people with important social needs that might not be available in “real life”.

    For example, chat rooms, wikis (websites and games developed by users), and communities of gamers provide gamers with a level of social bonding that reality isn’t offering them.

    Games also provide people with a degree of justifiable optimism: players feel good because they know that they can win – that the game can be beat. Every game is solvable by design, which gives people hope.

    And even if they do fail, they can take solace in having fun trying. Reality, in contrast, does not provide them with anything similar.

    In addition, games provide people with a genuine happiness.

    Indeed, a world without fun or excitement leaves people deflated and depressed. Games, with their missions, secrets and “easter eggs,” can augment our otherwise dull lives with a bit of excitement, thus helping to prevent us from becoming unhappy.

    What’s more, games also can provide us with fiero, that wonderful feeling of triumph over adversity.

    You’ve surely experienced this rush yourself after beating a boss or completing a difficult mission in a game – it’s that moment when you jump from your chair throw your arms over your head and let out a celebratory scream!

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    What is Reality is Broken about?

    Reality is Broken explains how games work, how they influence our everyday lives and what potential they have to improve our lived reality. Full of examples of different game styles and their effects on gamers’ dispositions, it not only offers a broad perspective on what games are but also shows how game designers can use them to solve some of the world’s most pressing problems.

    Reality is Broken Review

    Reality is Broken (2011) by Jane McGonigal explores the potential of gaming to solve real-world problems and make our lives more fulfilling. Here's why this book is worth reading:

    • The book offers fascinating insights into the psychological and social benefits of gaming, challenging the negative stereotypes associated with it.
    • By showcasing real-life examples of how games have been used to tackle global challenges, it highlights the transformative power of gaming in a variety of contexts.
    • McGonigal's optimistic and engaging writing style, combined with her expertise as a game designer, makes this book a captivating exploration of the potential of gaming.

    Best quote from Reality is Broken

    The opposite of play is not work. Its depression.

    —Jane McGonigal
    example alt text

    Who should read Reality is Broken?

    • Anyone who plays games, online or offline
    • Anyone who doubts the value of playing video games
    • Anyone interested in novel ways to tackle the most pressing problems of our time

    About the Author

    Jane McGonigal is a creator of “alternate reality games” as well as Director of Games Research and Development at the Institute of the Future in Palo Alto, California. Armed with a PhD in Performance Studies, she explores the science of game development and game perception as well as the actual creation of games.

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    Reality is Broken FAQs 

    What is the main message of Reality is Broken?

    The main message of Reality is Broken is that gaming can be a powerful tool for solving real-world problems and improving our lives.

    How long does it take to read Reality is Broken?

    The reading time for Reality is Broken varies, but it typically takes several hours. However, the Blinkist summary can be read in just 15 minutes.

    Is Reality is Broken a good book? Is it worth reading?

    Reality is Broken is a thought-provoking read that explores the potential of gaming. It's definitely worth reading for gamers and non-gamers alike.

    Who is the author of Reality is Broken?

    Jane McGonigal is the author of Reality is Broken.

    What to read after Reality is Broken?

    If you're wondering what to read next after Reality is Broken, here are some recommendations we suggest:
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