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by Robin Sharma
Playing at the World by Jon Peterson is a comprehensive history of wargames and role-playing games. It delves into the origins of these games and their impact on culture and society.
In Playing at the World, Jon Peterson takes us on a journey through the history of wargames and role-playing games. The story begins in the 18th century with the birth of wargaming. Peterson delves into the development and evolution of early wargames, such as chess and Kriegsspiel, a Prussian military training tool. He explores how these games allowed players to simulate military strategies and tactics.
Peterson then moves on to the 20th century, a period marked by the rise of recreational wargaming. He discusses the impact of World War II on wargaming and how it led to the creation of games like Tactics, the first commercially published wargame. These games allowed players to simulate historical battles and events, bringing a new level of realism and complexity to the gaming experience.
In the second part of Playing at the World, Peterson explores the birth of role-playing games (RPGs). He describes how the wargaming community, particularly through the International Federation of Wargaming, played a crucial role in the development of RPGs. He highlights the influence of games like Chainmail, which introduced fantasy elements into wargaming, laying the foundation for RPGs like Dungeons & Dragons.
Peterson dives deep into the creation of Dungeons & Dragons, discussing the game's innovative mechanics, immersive storytelling, and its impact on popular culture. He also explores the game's cultural significance, discussing how it inspired a new generation of gamers and influenced various forms of entertainment, including video games and literature.
In the third part of the book, Peterson looks at the evolution and expansion of RPGs. He discusses the growth of the gaming industry, the emergence of different RPG systems, and the development of game settings and worlds. Peterson also examines the role of technology in shaping RPGs, from early computer-based games to modern virtual reality experiences.
Furthermore, Peterson explores the social and psychological aspects of RPGs, emphasizing the importance of storytelling, imagination, and collaboration in these games. He also addresses the controversies surrounding RPGs, such as concerns about their potential negative impact on players' mental health and behavior.
In the final part of Playing at the World, Peterson reflects on the legacy of RPGs. He discusses the enduring popularity of Dungeons & Dragons and other RPGs, as well as their influence on popular culture. He also examines the growing diversity within the gaming community and the increasing recognition of RPGs as a legitimate form of art and entertainment.
In conclusion, Playing at the World offers a comprehensive and insightful exploration of the history, development, and impact of wargames and RPGs. Peterson's meticulous research and engaging narrative provide a deep understanding of these games' cultural, historical, and artistic significance, making it a must-read for anyone interested in the world of gaming.
Playing at the World by Jon Peterson delves into the history and evolution of tabletop role-playing games. From the early days of war gaming to the creation of Dungeons & Dragons, this book provides a comprehensive look at how these games have shaped our culture and influenced the world of gaming. It's a must-read for anyone interested in the fascinating origins of this popular form of entertainment.
History enthusiasts who want to explore the origins of tabletop gaming
Gamers looking to deepen their understanding of game design and mechanics
Those interested in the intersection of fantasy, simulation, and intellectual pursuits
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Try Blinkist to get the key ideas from 7,500+ bestselling nonfiction titles and podcasts. Listen or read in just 15 minutes.
Get startedBlink 3 of 8 - The 5 AM Club
by Robin Sharma