Kategorien entdecken

Das sind die Blinks zu

Console Wars

Sega, Nintendo and the Battle that Defined a Generation

Von Blake J. Harris
15 Minuten
Console Wars: Sega, Nintendo and the Battle that Defined a Generation von Blake J. Harris

Console Wars chronicles the epic, industry-shaping rivalry between video game developers Sega and Nintendo in the early 1990s. In five short years, Sega went from being a widely mocked underdog to U.S. market leader in console games, a dominance that essentially dictated the future path of gaming.

  • Anyone who likes to play video games
  • Anyone who remembers Sonic the Hedgehog and Super Mario Bros
  • Anyone interested in the evolution of the video game business

Blake J. Harris is a writer and filmmaker who is also co-directing a documentary based on Console Wars. Harris is also the executive producer of a Sony feature-film adaptation of the book.

Kennst du schon Blinkist Premium?

Mit Blinkist Premium erhältst du Zugang zu dem Wichtigsten aus mehr als 3.000 Sachbuch-Bestsellern. Das Probeabo ist 100% kostenlos.

Premium kostenlos testen

Was ist Blinkist?

Blinkist ist eine App, die die großen Ideen der besten Sachbücher in einprägsame Kurztexte verpackt und erklärt. Die Inhalte der über 3.000 Titel starken Bibliothek reichen von Sachbuch-Klassikern, über populäre Ratgeber bis hin zu diskutierten Neuerscheinungen. Basierend auf wissenschaftlichen Erkenntnissen wird jeder Titel von speziell geschulten Autoren aufbereitet und dem Nutzer als Kurztext und Audiotitel zur Verfügung gestellt.

Discover
3.000+ top
nonfiction titles

Get unlimited access to the most important ideas in business, investing, marketing, psychology, politics, and more. Stay ahead of the curve with recommended reading lists curated by experts.

Entdecke die Kernaussagen zu diesem Titel:
Entdecke die Kernaussagen zu diesem Titel:
Entdecke die Kernaussagen zu diesem Titel:

Console Wars

Sega, Nintendo and the Battle that Defined a Generation

Von Blake J. Harris
  • Lesedauer: 15 Minuten
  • 9 Kernaussagen
Jetzt kostenloses Probeabo starten Jetzt lesen oder anhören
Console Wars: Sega, Nintendo and the Battle that Defined a Generation von Blake J. Harris
Worum geht's

Console Wars chronicles the epic, industry-shaping rivalry between video game developers Sega and Nintendo in the early 1990s. In five short years, Sega went from being a widely mocked underdog to U.S. market leader in console games, a dominance that essentially dictated the future path of gaming.

Kernaussage 1 von 9

Nintendo's rapacious strategies earned it market dominance in the U.S., but also left it vulnerable.

If you owned a game console in 1990, there's a good chance it was made by Nintendo.

Nintendo, a Japanese consumer electronics company, completely dominated the market for video games. In the United States at the time, the company claimed some 90 percent market share!

This dominance stemmed largely from Nintendo's strict control over who could create games for its console. If a company was interested in developing a game for Nintendo, it would have to purchase a game cartridge at a fixed cost of $10 – which meant games always sold for more than $10, regardless whether it was a hit or a flop.

This policy ensured that Nintendo would collect huge profits on highly successful games such as Street Fighter II, developed by Capcom; it also allowed Nintendo to closely control which companies produced games for its consoles.

Nintendo obviously was protective of its market clout. When a group of developers tried to create games for the console without Nintendo's approval, the company sued them. For many developers, the threat of losing favor with Nintendo (which could result in being ostracized from the market entirely) kept them loyal and obedient to the company’s dictates.

However, being a market leader has its downsides. Nintendo had to continuously push new products and take large risks to maintain its position in the market.

Yet many of the products Nintendo pushed out were of poor quality, and in the rush to release new products, it made many mistakes. For example, the company’s updated 16-bit console, released in the United States in 1991, was not compatible with games from its previous console. This angered many console owners, who were forced to buy their favorite games a second time.

These sorts of mistakes, combined with the ire of games manufacturers that Nintendo had effectively shut out of the market, created an opening for a new competitor. That company was Sega, and it arrived ready to take advantage of Nintendo's weaknesses.

Mit Premium freischalten Jetzt lesen oder anhören

Inhalt

Mit Premium freischalten Jetzt lesen oder anhören

Bringe mehr Wissen in deinen Alltag!

Sichere dir jetzt Zugang zu den Kernaussagen der besten Sachbücher – praktisch in Text & Audio in nur 15 Minuten pro Titel.
Created with Sketch.